Step 4 - Permutate the last layer - PLL

permute last layer pll

The 4th and final step of the advanced Fridrich method is the permutation of the last layer (PLL). At this point the white cross, the first two layers (F2L) are both done and the last layers pieces are oriented (OLL). When we execute this last step our Rubik's Cube will be solved.

Again, X and Y (x,y) are whole cube rotations, while lowercase u is double layer turn.

First rotate the top layer to align as many pieces as possible then do one of the 21 algorithms listed below. If this seems too many to learn, you should try the 2look PLL which method contains only six algorithms but takes more time to execute.

Here are four animated examples and find the complete list below.

A 1
U 1

I wrote the name of each algorithm at the beginning of the rotation chain. On the images the dots mark the direction of the permuataitons (like arrowheads).

track the two corners in UBR and UFR around the cube
A 1: x [(R' U R') D2] [(R U' R') D2] R2
memorize it by motions instead of notation
A 2: x' [(R U' R) D2] [(R' U R) D2] R2
R2 U, then the RUR'U' trigger
U 1: R2 U [R U R' U'] (R' U') (R' U R')
Rubiks cube pll U2 case
U 2: [R U'] [R U] [R U] [R U'] R' U' R2
middle layer trick
H: M2 U M2 U2 M2 U M2
track F2L pairs around the cube
T: [R U R' U'] [R' F] [R2 U' R'] U' [R U R' F']
similar to another case
J 1: [R' U L'] [U2 R U' R' U2] [R L U']
J2 case
J 2: [R U R' F'] {[R U R' U'] [R' F] [R2 U' R'] U'}
Advanced Rubiks tutorial
R 1: [L U2' L' U2'] [L F'] [L' U' L U] [L F] L2' U
speedcubing method
R 2: [R' U2 R U2] [R' F] [R U R' U'] [R' F'] R2 U'
solve the cube faster
V: [R' U R' d'] [R' F'] [R2 U' R' U] [R' F R F]
lowercase u means double layer turn
G 1: R2 u R' U R' U' R u' R2 [y' R' U R]
Y is a whole cube rotation
G 2: [R' U' R] y R2 u R' U R U' R u' R2
small u is the two top layers together
G 3: R2 u' R U' R U R' u R2 [y R U' R']
G4 speedcubing algorithm
G 4: [R U R'] y' R2 u' R U' R' U R' u R2
easy speedcubing algorithm
F: [R' U2 R' d'] [R' F'] [R2 U' R' U] [R' F R U' F]
middle layers trick
Z: M2 U M2 U M' U2 M2 U2 M' U2
corners and 2 edges
Y: F R U' R' U' [R U R' F'] {[R U R' U'] [R' F R F']}
Fridrich method with images
N 1: {(L U' R) U2 (L' U R')} {(L U' R) U2 (L' U R')} U
permutation of last layer explained PLL
N 2: {(R' U L') U2 (R U' L)} {(R' U L') U2 (R U' L)} U'
the E algorithm
E: X' (R U' R') D (R U R') u2 (R' U R) D (R' U' R)