Advanced Rubik's Cube Notation

 
Demonstrating face, slice, double and whole cube rotations. With a mark on the FRU corner.
Press Play to start.

On the Rubik's Cube Notation page I have presented how we mark the basic face, middle layer (slice) and cube rotations. Let's go further and discuss the advanced notation what you often meet while reading Rubik's Cube algorithms.

Face rotations

advanced Rubik's Cube notation up right front left down back
U: Up face clockwise

We mark the 6 faces of the Rubik's Cube with a letter according to our perspective as we hold the puzzle with one side facing us and an one parallel to the ground:
F (Front), U (Up), R (Right), B (Back), L (Left), D (Down).
F R U L B D

U - a 90-degree clockwise rotation of the upper face U
U' - a 90-degree counterclockwise rotation of the U face U'
U2 - a half turn of the upper face U2

Slice turns

advanced Rubik's Cube notation middle equator standing
M: Middle layer like left face clockwise

Middle layer rotations or slice turns are not simply the rotations of two opposite layers because these moves reposition the centre cubelets too.

M = L' R X'

M - Middle layer turn - in the same direction as an L turn between R and L.
E - Equatorial layer - direction as a D turn between U and D.
S - Standing layer - direction as an F turn between F and B.
Note the following correlation:
M E S M' E' S'

Two layers at the same time

advanced Rubik's Cube double layer notation
d or Dw: the two bottom layers clockwise

Double turns are marked with the lowercase letter of the corresponding face: f, u, r, b, l, d. For example d means the clockwise rotation of the two bottom layers. Dw means the same move but this notation is mainly used by Japanese cubers. Rarely they mark these turns with 2D (the number comes ahead because D2 means a double D).

d = D E d = D E

Multiple-layer turns are necessary to solve higher order puzzles like the 4x4x4 Rubik's Revenge.

f r u b' l' d' f2 r2 u2

Some older tutorials use the lowercase letter to mark counterclockwise rotations intead of apostrophe, but this is rare.

 

Whole cube reorientation

advanced Rubik's Cube notation xyz
x: rotate the entire cube on R

The entire cube rotations are not necessary to solve the cube but we still use them in algorithms to reorient the puzzle. These moves can also be executed in the two directions and double turns are also possible.
x - rotate the entire cube on R (do an R move without holding the two other layers)
y - rotate the entire cube on U
z - rotate the entire cube on F

X Y Z X' Y' Z'
Whole cube rotations can be marked with either lower or uppercase letters.

Big cube notation

big cube notation high order puzzle
Big cubes allow deep turns and slices

The notation of the Rubik's Cube applies to the big cubes too but the deep turns and inner slice turns also come in.

2F - second inner front layer (inner slice)
F2 - the two outer front layers together (deep turn)
3Fw - The three front layers together on a big cube (min 7x7x7)
3Fw2 - 180 degree turn of the three front layers on a big cube
(in the case of the 4x4x4 cube we marked this with f and Fw )

Piece notation

advanced Rubik's Cube piece notation
FRU: front-right-up corner piece

There are three types of pieces on the Rubik's Cube: centre, edge and corner pieces.
There's only one centre piece belonging to every face so we mark these with the uppercase letter of the face it belongs to: F marks the front centre piece.
 An edge piece is determined by the two faces it belongs to: FU - the front-up edge.
 A corner piece is described by the three faces next to it: FRU front-right-up corner.

Finger trick notations

You can find brackets in the Rubik's algorithms because we group together fragments (triggers) that are easy to execute.
There's no officially adopted finger trick notation but the DeeDubb (DW) notation for 3x3x3 cubes is widely used. This has been presented in the speedsolving.com forum.

Finger tricks are used in speedcubing to reduce the solution time. The goal is to describe a Rubiks' Cube algorithm in the most comfortable and efficient way to execute with the human hand. Taking down the hand off a side and repositioning always takes time so we're trying to execute more operations at the same time. The more overlapped moves and the less regrips, the faster you execute the operation. For this we use triggers which are short sequences of face turns which are easy and fast to execute. Usually you can see these fragments in brackets in the algorithms.

For example instead of doing R U F' we can simply do a R d R' avoiding the regrip.

This notation is based on describing three things: the finger, the puzzle piece and the grip of the fingers on the cube.

The fingers are marked with: T (thumb), I(index), M (middle), R(ring), P (pinkie), W (wrist move).

The piece notation is the same as described above on this page.

Grip notation describes how to hold the cube.
 Ex. TF - right thumb on F, other fingers on the opposite side. TU - right thumb on up, the rest of the fingers on down.
The left thumb is marked with lowercase t.

An example: {M-R4, T-R3} R2 U S'(I2) U2' S(I1) U R2

Do these moves on a 3D Rubik's Cube


Nicholas Morin Ganas
what does the w mean? like Fw Dw or Rw?
Ha Nguyen Nhat
"d or Dw: the two bottom layers clockwise "
Pearl Lee
Trying a pll guide, I'm having trouble with the x' and x moves. pls help..
Jonathan Caballero
(Using Orange in Front, Yellow on Top, Blue at Right)

X Move - White(F), Orange(T), Blue(R)
Y Move - Green(F), Yellow(T), Orange(R)
Z Move - Orange(F), Green(T), Yellow(R)
Bjørn-Erlend Meistad
Jonathan Caballero Your Y move is incorrect. You described a Y'. After a Y turn the cube would look like this: Blue(F), Yellow(T), Red(R)
Nico Ibabao
Sir I'm having problem in y2 pass help me.
Vincent Lantang
turn ur upsite layer twice with the midle layer and bottom layer
Gabriel Hudson Mello
Amazing, i was getting really confused with this notations and this is just a miracle
Edrel King
What is fw?
Bjørn-Erlend Meistad
"For example d means the clockwise rotation of the two bottom layers. Dw means the same move but this notation is mainly used by Japanese cubers"

Using that logic a fw is the same as a f or a F S or a Y l or a Y L M or a Y' r or a Y' R M' and so on... i could go on with the X and Z rotations too, but the point is that a fw is most likely a "bad" way of saying f :)
Mika Tacquet
Hello I'm new to rubiks. Could it be that the widget rotations M & M' must be interpreted from a left view angle and the E & E' from a down view angle? I have no problems with clock & counterclock rotations of S & S'. Thanks
Gabriel Fuertes
Yes. Feels odd to me too. It's like this, don't ask me why:
M ~ x'
E ~ y'
S ~ z
Brandon J. Mlejnek
What does (Ff)2 mean?
Bruno Curfs
From the above, F means a quarter turn of the front face. And f means the double turn F S carried out together. Also, for any formula/algorithm X of more than one letter, (X)2 = X X. Combining this, we get (F f)2 = F f F f = (F F S)2 = (F2 S)2 = F4 S2 (because F and S are independent) = S2. Note. The equality sign does not mean the same actions, but the same results. Apparently, the author of (F f)2 found this procedure quicker or easier than S2, as S2 does not describe what you need to DO, only what the result is of your turns. For instance S2 = y2 F2 B2, but it's awkward. So, perhaps (F f)2 is an easier way of doing S2. S2 can be done in many ways. Here is another S2 = (F2 f2) = (f2 F2), but the single turns F and f are easier and perhaps quicker.
--
These are my five cents.
Goo Irene
How about the brackets in algorithms?
Elisha Perlman
brackets are just grouping the moves to make them more readable or to group them into little chunks of information to make them easier to memorize

for example, {(L U' R) U2 (L' U R')}
{(L U' R) U2 (L' U R')} U
instead of
L U' R U2 L' U R' L U' R U2 L' U R' U
Alia Khan
I seem to be having trouble with the PLL stage, mainly because of the notation. All the solution algorithms contain finger-tricks, but there's nothing to show how to recognize when to stop using them (how many times are they repeated? What state should I be looking for?) - as a result, I can't complete the final layer so far.
Daniel Graham
what does F'2 mean? Trying to solve megaminx but confused about what it means
Lombre Cook
The Megaminx has pentagram faces which means that 5 turns make a full rotation, not 4 like for a Rubik's Cube. For a Rubik's Cube F2 = F'2 but for a Megaminx F'2 = F3