Pretty Rubik´s Cube patterns with algorithms

Are you tired of solving your Rubik´s Cube always the same way or are you looking for a new challenge? Try to reproduce or invent some pretty patterns! In this section I´m going to present some of my favorite Rubik´s Cube patterns algorithms with preview images, like the famous Superflip, the checkerboard, the snake patterns, the cross, the cube in a cube and other nice motives. If you’ve got bored solving the Rubik’s Cube always the same way and you’re looking for a new challenge try to reach one of these patterns without watching the algorithms supplied.

In case you don´t know what these letters mean you should get started by reading the Rubik´s notation. If you don´t have a Magic Cube go ahead and use the online Rubik´s Cube solver program where you can apply rotations or even solve the cube online.

How to undo a scramble

Apply the inverse rotations of the backward algorithm to revert the cube to the solved cube (or the initial position).

 Let’s take a short algorithm for the demonstration, the Cross: U F B’ L2 U2 L2 F’ B U2 L2 U Written backwards: U L2 U2 B F’ L2 U2 L2 B’ F U Replace the moves with the inverse rotations: U’ L2 U2 B’ F L2 U2 L2 B F’ U’

– this will undo the Cross algorithm.
Note that double rotations, marked with 2 are the inverse rotations of themselves because it doesn’t matter in which direction you perform a half turn.
Use this method to calculate the reverse moves for any pattern in the list:

The Superflip

U R2 F B R B2 R U2 L B2 R U’ D’ R2 F R’ L B2 U2 F2
The SuperFlip is the “most scrambled” Rubik’s Cube pattern. Every piece is where it’s supposed to be but the edges are oriented wrong. Computer programs need the highest amount of steps (20) to solve this state.

The Checkerboard

F B2 R’ D2 B R U D’ R L’ D’ F’ R2 D F2 B’:
Corner pieces are in place, oriented the correct way, but the edges are shifted to the the adjacent face to form this nice-looking design.

The easy checkerboard

M2 E2 S2
( = U2 D2 F2 B2 L2 R2)

The most simple algorithm, it only takes three double layer moves to make it.

Wire

(R L F B) x 3 – R2 B2 L2 R2 B2 L2

Tablecloth

R L U2 F’ U2 D2 R2 L2 F’ D2 F2 D R2 L2 F2 B2 D B2 L2

Spiral pattern

L’ B’ D U R U’ R’ D2 R2 D L D’ L’ R’ F U
Looks great on bigger puzzles

Speedsolving.Com Logo

R’ L’ U2 F2 D2 F2 R L B2 U2 B2 U2

Vertical stripes

F U F R L2 B D’ R D2 L D’ B R2 L F U F

Opposite corners

R L U2 F2 D2 F2 R L F2 D2 B2 D2

Cross

U F B’ L2 U2 L2 F’ B U2 L2 U

Cross 2

R2 L’ D F2 R’ D’ R’ L U’ D R D B2 R’ U D2

Twisted cube in the big cube

F L F U’ R U F2 L2 U’ L’ B D’ B’ L2 U

Cube in a cube in a cube…

U’ L’ U’ F’ R2 B’ R F U B2 U B’ L U’ F U R F’

Anaconda

L U B’ U’ R L’ B R’ F B’ D R D’ F’

Python

F2 R’ B’ U R’ L F’ L F’ B D’ R B L2

Black Mamba

R D L F’ R L’ D R’ U D’ B U’ R’ D’

Green Mamba

R D R F R’ F’ B D R’ U’ B’ U D2

Four spots

F2 B2 U D’ R2 L2 U D’

Six spots

U D’ R L’ F B’ U D’
The same with middle layer turns:
E S E’ S’

Twister

F R’ U L F’ L’ F U’ R U L’ U’ L F’

Center-Edge-Corner

U’ R2 L2 F2 B2 U’ R L F B’ U F2 D2 R2 L2 F2 U2 F2 U’ F2

Tetris

L R F B U’ D’ L’ R’

Henry’s Zig Zag with Checkerboard

R2 L2 F2 B2 U F2 B2 U2 F2 B2 U

Facing Checkerboards

U2 F2 U2 F2 B2 U2 F2 D2