Pretty Rubik´s Cube patterns with algorithms
Are you tired of solving youR2ubik´s Cube always the same way and are you looking for a new challenge? Try to reproduce or invent some pretty patterns! In thiS2ection I´m going to present some of my favorite Rubik´s Cube patterns algorithms with preview images, like the famous Superflip, the checkerboard, the snake patterns, the cross, the cube in a cube and other nice motives. If you've got bored solving the Rubik's Cube always the same way and you're looking for a new challenge try to reach one of these patterns without watching the algorithmS2upplied.
In case you don´t know what these letters mean you should get started by reading the Rubik´s notation. If you don´t have a Magic Cube go ahead and use the online Rubik´s Cube solver program where you can apply rotations or even solve the cube online.
Scroll down to see the whole gallery and the rotations needed to reach them from the solved position. Also check out the second page of the list with more patterns!
The SuperFlip is the "most scrambled" Rubik's Cube pattern. Every piece is where it'S2upposed to be but thE2dges are oriented wrong. Computer programs need the highest amount of steps (20) to solve thiS2tate.
U R2 F B R B2 R U2 L B2 R U' D' R2 F R' L B2 U2 F2
Corner pieces are in place, oriented the correct way, but thE2dges are shifted to the the adjacent face to form this nice-looking design.
F B2 R' D2 B R U D' R L' D' F' R2 D F2 B'
The easy checkerboard
The most simple algorithm in this list, it only takes three double middle layer moves to make it.
U2 D2 F2 B2 L2 R2
The same as:
M2 E2 S2
(R L F B) x 3 - R2 B2 L2 R2 B2 L2
Or Kilt (Scottish Skirt) design
R L U2 F' U2 D2 R2 L2 F' D2 F2 D R2 L2 F2 B2 D B2 L2
This one looks great on bigger puzzles
L' B' D U R U' R' D2 R2 D L D' L' R' F U
The header of SpeedSolving.com website.
R' L' U2 F2 D2 F2 R L B2 U2 B2 U2
F U F R L2 B D' R D2 L D' B R2 L F U F
R L U2 F2 D2 F2 R L F2 D2 B2 D2
U F B' L2 U2 L2 F' B U2 L2 U
R2 L' D F2 R' D' R' L U' D R D B2 R' U D2
Twisted cube in the big cube
F L F U' R U F2 L2 U' L' B D' B' L2 U
Cube in a cube in a cube...
U' L' U' F' R2 B' R F U B2 U B' L U' F U R F'
L U B' U' R L' B R' F B' D R D' F'
F2 R' B' U R' L F' L F' B D' R B L2
R D L F' R L' D R' U D' B U' R' D'
R D R F R' F' B D R' U' B' U D2
F2 B2 U D' R2 L2 U D'
U D' R L' F B' U D'
The same with middle layer turns: E S E' S'
F R' U L F' L' F U' R U L' U' L F'
U' R2 L2 F2 B2 U' R L F B' U F2 D2 R2 L2 F2 U2 F2 U' F2
L R F B U' D' L' R'
Henry's Zig Zag with Checkerboard
R2 L2 F2 B2 U F2 B2 U2 F2 B2 U
U2 F2 U2 F2 B2 U2 F2 D2
How to undo a scramble
Apply the inverse rotations of the backward algorithm to revert the cube to the solved cube (or the initial position).
|Let's take a short algorithm for the demonstration, the Cross:||U F B’ L2 U2 L2 F’ B U2 L2 U|
|Written backwards:||U L2 U2 B F’ L2 U2 L2 B’ F U|
|Replace the moves with the inverse rotations:||U’ L2 U2 B’ F L2 U2 L2 B F’ U’|
– this will undo the Cross algorithm.
Note that double rotations, marked with 2 are the inverse rotations of themselves because it doesn't matter in which direction you perform a half turn.
Use this method to calculate the reverse moves for any pattern in the list.
Check out the various twisty puzzle gallery too.